Changelog

XBill-NG history:

= XBill years =

0.01 (7/21/94)

 * Bill moves, and he's in color too. You can even click on him and he screams "OUCH!" or "SPLAT!"
 * window resizing is very wrong

0.02 (7/22/94)

 * program no longer guaranteed to run predictably for longer than nine years (sorry)
 * ridiculously improved code style (no really a lot!)
 * added linked list unit and support for multiple monsters
 * added support for computers
 * bill says "POW!!!!!!" on button 2
 * improved Makefile
 * remembered to include app-defaults file in tar

0.03 (7/24/94)

 * forgot to initialize a variable. either the stupid aix compiler initialized it anyway or we were really lucky testing it.
 * removed annoying flicker
 * has multiple computers on the screen with random OSes
 * has multiple bills moving on the screen in random directions
 * used sxpm to create smaller .xpm files, minor savings in memory and executable size, easier to edit pixmaps
 * left button (button 1) removes bills from screen
 * right button (button 3) now resets computers to wingdows.

0.04 (7/25/94)

 * got masking to work (well, maybe not...)
 * bill now carries the wingdows box around
 * event handling/speed improved

0.1 (7/26/94)

 * masking really works now
 * fixed computer pixmap so it looks nice(r)
 * randomized computer layout now leaves room for bill to stand on right
 * support for bills walking in, standing at computers and walking out
 * bills walk towards a specific computer to plunder (primitive ai)
 * bill turns off computer, 'steals' native os and installs wingdows
 * count of bills remaining is kept: decreased when bill enters screen - increased if bill leaves
 * bill is killable in all states
 * computer reset to native os on right button
 * cleaned up code and internal structures
 * event handling/speed really improved (optimized for the new code)
 * server lag problems identified
 * linked list unit fixed so that function to move between lists works
 * window resizing is still very wrong

0.2 (8/14/94)

 * programmers woke up after being asleep since 7/26.
 * code structures were fixed very much (again)
 * bill faces in the direction he's walking
 * bill explodes in a gory shower of blood when clicked on (yeah!)
 * bill drops os when killed
 * the os stays on the ground when bill is killed if it had been stolen
 * the os bounces up and down while bill carries it
 * changed default cursor (matias will have to draw a better one later)
 * cursor changes during drag and drop operation
 * drag and drop works! there's a little hack involved, but not too bad...
 * bill now smart enough to notice that a computer is already corrupted and find a new one
 * game ends if all computers are lost

0.21 (8/15/94)

 * attempt to port code to athena widgets. it compiles and runs w/o motif now (i hate C macros) a bit
 * improved the makefile. an imakefile one day maybe...

0.22 (8/16/94)

 * when bill leaves the field, he drops the os he's carrying
 * status bar widget now does something

0.3 (8/23/94)

 * improved responsiveness a lot :)
 * menubar does something (new game, pause and quit buttons) if motif is used.
 * levels now exist (barely)
 * yet more code cleanup

0.31 (8/24/94)

 * a few things depend on the level (freq. and number of appearing bills, number of computers, step size)
 * bug where a computer is ignored if off is removed
 * menu code written.
 * athena code started. this works more or less, but not too well. i'd recommend using motif and/or a statically linked binary.

0.32 (9/18/94)

 * about box works. help almost works also.
 * a bunch of bugs fixed
 * have an Imakefile now (thanks to Greg Seidman - anthro@cs.umd.edu)

0.9 (11/28/94 - a bit busier during school)

 * warp to arbitrary level works
 * game pauses when cursor leaves window
 * cursor warps to near upper left corner of opened dialog boxes
 * redefined both reset and drag to right button (button 3), added -1 option for people with a one button mouse. 1 may slow the game down a bit.
 * added -l, -L to specify starting level
 * added -v for version info
 * improved pictures a lot
 * added confirmations for actions
 * game now pauses well
 * fixed level difficulty stuff
 * bill walks at two speeds
 * minimizes to an icon (a cool one too...)
 * scoring improved
 * window cannot be resized now, no matter how hard you try :)
 * much cooler animations for bill replacing os
 * added high score list
 * fixed lots of silly bugs
 * made program not die from colormap error (i hope)

1.0 (4/5/95-4/9/95)

 * remembered that the game's not done yet :)
 * replaced usleep calls with XtAppAddTimeout. should make the game more responsive
 * changed all popup windows to modal dialogs. cleans up code a lot
 * removed Athena support, since it would take too long to finish.
 * made a couple pixmaps a bit smaller
 * changed colors to gray. why not?
 * finally got everything to work with full colormaps
 * got rid of app-defaults file. Not really used anyway
 * Only uses one button now (any button). Easier to play.
 * Some Imakefile fixes

1.1 (4/16/95)

 * modularized widget code, and added Athena widget support (rewritten from scratch). The game looks better with Motif, but that's not too important.
 * made pause button only active during game play
 * warping to a level starts a game if one isn't being played
 * fixed a potentially nasty bug that could cause bills to get lost
 * works in TrueColor now (I think - it works in 16 bit mode at least)

1.1a (9/22/95)

 * fixed bug where getopt returned a char instead of an int.
 * fixed bug where hitting Enter when entering a high score corrupted the high score file.
 * don't fclose nonexistant files any more.
 * added BSD as another operating system (patches by Joerg Wunsch, joerg_wunsch@uriah.heep.sax.de)
 * it was really easy to play forever by guarding one computer. Now you lose when there's only one computer left running its normal OS.
 * added man page, written by Pekka Marjola (marjola@trshp.ntc.nokia.com)

2.0 (1/23/1997)

 * changed around some timer code.
 * removed Athena DrawingArea widget since CoreWidget works too.
 * massive code reorganization to improve portability to other GUIs, languages, etc.
 * Some computers are connected by network cables
 * When a computer with a network cable becomes infected, it will release a spark down the cable which will infect the computer on the other end. Pouring the bucket of water on the spark will extinguish it.
 * Made cursors and various other images look better.
 * Removed references to defenestration.dorm.umd.edu, which no longer exists.
 * Added Red Hat logo (fixed broken Red Hat patch).
 * Added GNU Hurd logo
 * Added Linux penguin logo
 * The BSD, Red Hat, Linux, OS/2, and Hurd operating systems are interchangable on the 2 PC computers.
 * The score is now displayed in the playing field.
 * Made Athena version far better looking.
 * Motif version almost completely works with Lesstif.

2.1 (11/15/2001)

 * converted all code from C++ into C.
 * cleaned up pretty much all of the code.
 * modified build system to use GNU autoconf instead of imake.
 * made the UI system modular, and created modules for the Athena and Motif widget sets. By default, both are built into the binary.
 * added a GTK front end.
 * added an option to use a larger playing field.
 * changed the Athena front end to use Xaw3d when possible.
 * add Palm OS/CPU (images borrowed from pBill and heavily modified)

= NG time =

NG (12/2/2009)

 * forked into repo on tuxfamily
 * see git revisions for details

NG-1.0 (1/10/2010)

 * omg first -NG release
 * more random
 * able to goto a random level
 * more points

NG-1.2 (1/14/2010)

 * moar points
 * more stuff

NG-1.4 (1/15/2010)

 * even moar stuff
 * random level you may get to is 200 now!
 * v2.1 marker removed! NOW REALLY NG

NG-1.5 (1/16/2010)

 * replaced X resource name with "XBill-NG"
 * max random level is up to 1,000

NG-1.6 (1/17/2010)

 * more things added
 * replaced sprintf use

NG-1.7 (1/24/2010)

 * New Wingdows pixmap!

NG-1.8 (1/27/2010)

 * More cables!
 * Maybe less computers!
 * Try now!

NG-1.9 (2/22/2010)

 * developer snooped and didn't wrote a ChangeLog entry

NG-2.0 (3/30/2010)

 * moving up to tuxfamily.org, bye bye sourceforge, which had been helpful!
 * clean up code that's unused
 * optimize pixmap size using "convert"

NG-2.1 "Wikipedia Release" (5/13/2010)

 * random level range changed
 * buggy motif gui returns
 * some other stuff

NG-2.2 (5/27/2011)

 * Minor bugfix release.
 * Game easier